Week 9 – GTD – Getting Things Done – Part 1

“Day 092/366 – To Do List” by Great Beyond is licensed under CC BY-NC-SA 2.0

Your toughest work is defining what your work is! –  Peter Drucker

SUMMARY

  • I spent a lot of time this week making sure that I was caught up on things in all of my classes, but especially this one.

CLASSROOM (THEORY & ANALYSIS)

Image of David Allen at TED Talk
Screenshot from David Allen TED Talk
  • I learned that GTD is really just about prioritizing things however you feel is right, you don’t need any fancy tools to keep you organized, as long as what you are using works for you. You should also try and never have things just sitting in your head, you should try and find an appropriate place to “park” these things where you will see them at least once a week.

PRACTICE ROOM (TUTORIALS)

In this ‘room’ you are going to try Getting Things Done (GTD).

STEP 1: MAKE A LIST

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • History lecture: F&I War 1&2
  • GTD part 2 blog post
  • Updating workflow blog post
  • Week 13 blog post
  • Sport med lesson 1,2,3,4
  • Chemistry project
  • Read a poem for English

STEP 2: NOTICE WHAT YOU NOTICED

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • History lecture: F&I War 1&2
  • GTD part 2 blog post
  • Updating workflow blog post
  • Week 13 blog post
  • Sport med lesson 1,2,3,4
  • Read a poem for English
  • Chemistry project

STEP 3: SET A TIMER

https://giphy.com/gifs/time-clock-konczakowski-d3yxg15kJppJilnW
  1. Set a timer for your first task
    1. Decide how long you think it will take before you start
  2. Start working
  3. Repeat this process for 45 minutes for as many tasks as you can complete, then take a 15-minute break

Start steps 1 through 3 again, repeat for your school day

Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
  • I think that if I had a effective GTD system set up, I would be much happier and less stressed out. I struggle to stay motivated which puts me behind, which in turn makes me less motivated, so I have more to do. I need a system to put my thoughts down to make them easier to achieve

WHAT I LEARNED and PROBLEMS I SOLVED

  • I learned that all of the work I have isn’t actually that hard, as long as I dedicate time and effort to it, and as soon as I do that, I will be much more successful and a lot happier.

Logic, Flowcharts, and Coding

“Code” by mutednarayan is licensed under CC BY-SA 2.0

PRACTICE ROOM (TUTORIALS)

  • Set a timer
  • Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript or C#  (NOT BOTH)

PlayCanvas

Screenshot from Sololearn.com
  • I completed lesson 2

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/
  • Only 1 start point
  • Sometimes multiple end points
  • Typically, when using the diamond, the line coming out of the bottom is a “Yes” and the line coming out of the right is a “No”

Mr. Le Duc’s Flowchart Shape Guide

More Flowchart Creation Resources

LAB (THEORY PRACTICED)

  • I have found after making my flowchart, that flowcharts for games are actually a lot harder to make than it may seem. It is not as straightforward as I thought it would be
  • https://drive.google.com/file/d/1OxgQb0uL0OsL0DGs9zpaOZ1URg9jKz_R/view?usp=sharing

WHAT I LEARNED and PROBLEMS I SOLVED

  • I have learned that game design actually takes a lot of dedication and problem solving. You can’t just expect to know everything right off the bat, it takes time. One problem I solved was more of a mental problem. I struggled to stay motivated throughout this post, but i eventually pushed through and got it done.