Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • I thought it was really cool to learn about all of the different parts to making a game.

PRACTICE ROOM (TUTORIALS)

CLASSROOM (THEORY & ANALYSIS)

  • Finding the Minimal viable product is what can keep your game from falling apart. To find it you have to cut the game down to it’s core functions, meaning the things that are needed to keep it working, without the extra stuff.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • To play a game like a designer, you must learn how to observe, while still having fun and try to understand why you’re feeling the way you do. The FOO strategy allows your game to be too easy, but this can be a good thing. It can help beginner players not struggle so much in an online multiplayer, but it can also be very bad because it can ruin your game by making it too easy

STUDIO (GAME DESIGN)

  • 1. A simple racing game
    • It will be a cartoon racing game, so it is not too hard to make the cars and the detailed tracks. The race tracks will be fairly curvy and there will be obstacles in the way that will mess up the driver, like oil spills, cracks in the road, cones and other things like that
  • 2. A fighting game
    • Similar to a Mortal Kombat or street fighter game. There will be a few characters to choose from. there will be different objects in the environment that can be thrown around to help you win. There will be a health bar at the top for both characters and a timer in the middle.
  • 3. A tropical survival game
    • You are on a boat and it sinks. You get into a life raft and find an abandoned island. You must learn how to craft certain objects to survive, such as, knives, fire, shelters of various difficulties, water catchers and other things like that. It would ideally be a first person survival game, but it might end up being a top down game, since that is easier to make
  • 4. Parkour game
    • A third person parkour game with different levels that progressively get harder and you will be ranked on a 3 star system of how well you did. The levels will be realistic settings, not just floating platforms in the sky
  • 5. A horror puzzle game
    • You wake up after being kidnapped in a small partially lit basement. You must find different phrases hidden around the house to type them into a screen at each door so that you can open the next room and eventually escape. These phrases could be carved into the wall, written on mirrors, on pieces of paper, etc. And don’t let the scary guy catch you

WEEKLY ACTIVITY EVALUATION

  • I had a lot of fun with this blog post, learning the basics of how to actually develop a game idea. It gave a cool insight into how games don’t need to be super complicated to be good.